Friday, 30 January 2009

STARFLOWER LIVE CONCERT at THE 777 CLUB

Very popular singer and songwriter Starflower Orbit performs at 2RAW. She writes records and produces all oringinal songs in her home studio. She made a fantastic performance recently at PAL, with live original pop songs from her Cd "Starmaps". 
More info about Starflower at: http://www.myspace.com/starflowerorbit

Sunday, 25 January 2009

......

Why am i even bothering..... only one person even reading the posts about what's being done to help the sim, the offenders who still just don't listen about glow or even vehicles not needed out when not in use...

There was an event in 777 for Strokerz.... oh nice, and what gets setup to greet everyone? glow lights, heavy glow.. how about a whole string of scripted vehicles that are just for show.

WHen i mentioned about the vehicles, Vikiy LAUGHED.... not listened,.. LAUGHED... fuck this... everything i'm doing in 777 seems to only matter to Xray and Rico....

Noone likes doing a lot of work only to have others come along and shit on it

Thursday, 15 January 2009

an example of "texture trimming"


i'm trimming textures in the sim. this picture is just an example of what i mean about "textures noone sees".
another example is the underside surface of roads, ends of prims that are butted together (such as sidewalk sections ends).
The changes are to make the texture a clear texture and set the horizontal and vertical to 1.00 and 1.00. This saves "frames per second" times on a slower computer's graphics.

Tuesday, 13 January 2009

updates to the sim and lag cutbacks :)

in the last few days, i've gone over what feels like every surface from the ground up to just below the theater. lol oh my eyes...

Here's what seems to have helped so far:
-Glow surfaces have been brought down to .10 or lower
-textures that are on surface noone will ever see have been blanked and made black, removing full bright and glow
  • examples; - the butting ends between two prims, outside surface on track curves, etc

-textures on edges of prims (such as top edge on a wall, ends, etc) have been cleaned up

-particles: the excess of ones that really weren't needed and were causing lag, have been returned. Although some particle things really are pretty, too many of them close to each other, or too many of the same ones (like 15 or 16 of them) really do add up and create lag

-display vehicles have had the scripts pulled from them. no sense having an unused vehicle with full running scripts just sitting around

I've tested how things now look in regards to lag. My viewer settings i set at equal to what most newbies or visitors might be set to (view distance of 256, particles on, etc) and everything is rezzing quickly as well as the race track running smooth without jumpy lag pockets.

I've also talked to Zzen Dagger about next bike giveaway, in the next few days, let's work out the details on how to do it!

We have a working raffle ball to use, just need a date, time and i'll start on the textures for advertising it :) then i can also get it posted to the events calendar.

There's the current update!!!