Thursday, 15 January 2009

an example of "texture trimming"


i'm trimming textures in the sim. this picture is just an example of what i mean about "textures noone sees".
another example is the underside surface of roads, ends of prims that are butted together (such as sidewalk sections ends).
The changes are to make the texture a clear texture and set the horizontal and vertical to 1.00 and 1.00. This saves "frames per second" times on a slower computer's graphics.

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